
Six new maps. Each has enemies, working doors, a high-value target and co-op, and shows up on the Cerberus laptop under DUKE'S OPS.
Target runs the farm as a transfer point for weapons. Farmhouse, barns and outbuildings, sat in open crop fields. Every approach is long and the cover on it is thin. Expect to be seen first.
Production stopped eleven months ago. The crew stayed. Four decks, waterline to helipad, joined by open grating: the deck above you can see your feet and shoot through them. A platform has no flank.
A held trench line. Firing steps, dugouts, communication runs back to reserve. Sightlines run the length of a cut and end at each traverse. The command post is a walled compound, ninety metres east, through the trees.
Two houses across a yard and a fence line, on ground built to be flattened by a bomb. Every approach crosses a field of fire. Whoever holds an upper floor holds everything between.
One building, centre of a fenced lot. The fencing channels movement and stops nothing. Off the building there is no cover that will hold a round.
Purpose-built shoothouse under a steel roof. Doorways funnel. Corners cannot be cleared from the threshold. Every room opens onto two others, and there are catwalks above all of it.
Every mission is on the Cerberus laptop under DUKE'S OPS, next to the stock operations.
Set the time of day and the enemy count, then deploy. Map data downloads once on first install, about 1.3 GB. Updates after that are small.
The missions are free. Support the work on Patreon →