
Six new maps. Each has enemies, working doors, a high-value target and co-op, and shows up on the Cerberus laptop under DUKE'S OPS.
Target runs the farm as a transfer point for weapons. Farmhouse, barns and outbuildings, sat in open crop fields. Every approach is long and the cover on it is thin. Expect to be seen first.
Production stopped eleven months ago. The crew stayed. Four decks, waterline to helipad, joined by open grating: the deck above you can see your feet and shoot through them. A platform has no flank.
Two houses across a yard and a fence line, on ground built to be flattened by a bomb. Every approach crosses a field of fire. Whoever holds an upper floor holds everything between.
Two farmhouses and a tent camp in a forest gorge. The trees keep sight lines short. Come in on foot through the creek bed or fast rope onto the south rim. The target is in the farmhouse nearest the camp.
A forward base on a frozen coast: a two-storey command block, a tent line, a container yard and a helipad. You swim in from the sea. The target is upstairs in the command block.
Five camps along a river valley that runs down to a mountain lake. A Black Hawk ropes you onto the hill above the valley and picks you up there. The target works out of the briefing tent.
Every mission is on the Cerberus laptop under DUKE'S OPS, next to the stock operations.
Set the time of day and the enemy count, then deploy. Map data downloads once on first install, about 2.4 GB. Updates after that are small.
The missions are free. Support the work on Patreon →