Seventeen mods and six maps for OPERATOR, a game that ships no mod tools. Two .50 rifles, five fireteam roles, a hundred and seven things in the closet, and a launcher that keeps the lot current.
v1.0 · 11 SEP 2026 · 111,815 lines of C#

OPERATOR has no modding support. There's no SDK, no editor and no documentation. ODG builds for it anyway.
None of this is official. ODG has no connection to the developers of OPERATOR.
Two .50 rifles that were never in the armoury. Five fireteam roles, one of them a JTAC with a drone you fly from its nose. Six maps the game has never heard of, sitting on the Cerberus laptop under DUKE'S OPS. A breaching charge that opens a door-sized hole through the wall and whatever stands behind it. All of it works in co-op, and one launcher keeps it current.
What each one adds and how to use it. Weapons, roles, clothing, cameras and the tools underneath.

Six new maps with enemies, a target and co-op. A briefing for each.

Who we are, what the pack touches on your machine, and how updates work.

One download. The launcher installs everything and keeps it up to date.
The pack is free. If you want to support the work, there's a Patreon.
The first public build. Seventeen mods, six missions and the launcher in one installer. A hundred and four developer builds came before it: spawn protection on every map, breach doors that open for the whole team, and co-op that holds together when somebody loads slowly.
Four questions and a log file. You don't need an account. You get a ticket number and can check on it later.
Report a problem